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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Claymore
C C P C C P Alliance
51

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Posted - 2014.11.07 15:30:27 -
[1] - Quote
COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
Performance testing is happening as you type.
We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
51

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Posted - 2014.11.07 15:53:03 -
[2] - Quote
Raquel Smith wrote:Dang. New icons to learn. After eight years it'll be tough. :(
Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?
These have been and are going to continue to be tested on the min spec graphics card which can be found here - https://www.eveonline.com/faq/client-system-requirements/
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52

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Posted - 2014.11.07 16:09:39 -
[3] - Quote
VonKolroth wrote:I like it, I'd like it even more if I could move the neocom to the top or the bottom of the screen. Or if it tucked away like the new notification panel.
You can make it autohide 
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52

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Posted - 2014.11.07 16:12:02 -
[4] - Quote
Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design!
Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window?
The rest of the issues we are aware of.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52

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Posted - 2014.11.07 16:13:46 -
[5] - Quote
Dirk Morbho wrote:Fjuk* Yeah that new NeoCom looks sexy! I like those Icons.  Just don't make it eat up a lotta cpu/gpu... PLEASE! * I totally just made up this word.
We will be performance testing along the way to make sure even our min spec users get the best experience they can.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52

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Posted - 2014.11.07 16:17:43 -
[6] - Quote
Kizlene wrote:CCP Claymore wrote:Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design! Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window? The rest of the issues we are aware of. If you hover over it you have some weird shadow in the background that feels off. ( Image)
I see what you mean now, I will bring it up with CCP Optimal.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
58

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Posted - 2014.11.07 17:03:33 -
[7] - Quote
SpaceSaft wrote:I really really like you guys at CCP. You're cool. BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand. I don't understand why you would think that the coloring of the interface was an issue - ever? It's not. When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns. That means we were complaining about FUNCTIONALITY that we miss from the UI. Not graphics. Sadly these "changes" change nothing at best. tl;dr: Yaaay for the new rendering.
This is a known issue with the menus going totally transparent.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59

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Posted - 2014.11.07 17:12:11 -
[8] - Quote
Krezly Snipes wrote:Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?
We are planning a slider for transparency, just not ready yet.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59

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Posted - 2014.11.07 17:13:52 -
[9] - Quote
Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)
You should try clearing your cache through the launcher.
Hopefully this will stop the validation issues.
Quality Assurance Analyst
Team Game of Drones
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